i had add a new package on my website...buuuuut!why some one stoln my idea!they Plagiarism all my new idea!im really crazy about that!~~~~~~>_<~~~~~~~~~
Recently,it is very hard to do the power leveling.....lots of liars create the new sites,they made the price lower and lower...but i really dont know how they can run a company with such low price!!they steel the accounts,sell all the stuff in the accounts and disturb the market!
but ...wat can i do?i had tried to keep the price as the same(with that price,i can run my company in a liiiiiiiiittttile profit),but...nearly all the customers gone to the lower site..they only wanna a cheaper one...but they dont know the fraud and the risk.
Now,i have had to lower the price...but had lost lots of money..i dont know how to win this battle in the power leveling.......
it is rainy outside...i feel so bad now!
2009年5月9日星期六
2008年12月25日星期四
World of Warcraft : Lich King Sells 4 Million Copies
Blizzard has announced that World of Warcaft has reached 11.5 million subscribers and that Wrath of the Lich King has sold 4 million copies in its first month, breaking sales records that were previously set by The Burning Crusade.
IRVINE, Calif. - December 23, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game, is now played by more than 11.5 million subscribers worldwide. This new high was reached following the November 13 release of the game’s second expansion, Wrath of the Lich King™.
Within its first 24 hours of availability, Wrath of the Lich King sold more than 2.8 million copies, making it the fastest-selling PC game of all time. In addition to winning a number of editor’s choice awards from major gaming publications, the expansion has now gone on to sell more than 4 million copies in its first month, setting a new record for monthly PC-game sales. Both sales records were previously held by World of Warcraft's first expansion, The Burning Crusade.
IRVINE, Calif. - December 23, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game, is now played by more than 11.5 million subscribers worldwide. This new high was reached following the November 13 release of the game’s second expansion, Wrath of the Lich King™.
Within its first 24 hours of availability, Wrath of the Lich King sold more than 2.8 million copies, making it the fastest-selling PC game of all time. In addition to winning a number of editor’s choice awards from major gaming publications, the expansion has now gone on to sell more than 4 million copies in its first month, setting a new record for monthly PC-game sales. Both sales records were previously held by World of Warcraft's first expansion, The Burning Crusade.
Warhammer Online : Age of Reckoning : Rune Priest Guide
The folks at Mythic Entertainment have compiled a guide to playing Rune Priests in Warhammer Online.
There are tons of discussions going on about all the different careers in WAR on fan site- and guild-forums and we love reading about them. To get a bit of a deeper look into how the community sees certain careers, we’ve asked players about them. We had several interviews with players from different communities and will do more in the future. Additionally we scanned our many fan forums for input as well!
Starting with the Rune Priest; The Dwarven healer that uses runic powers to buff, bolster, heal and if necessary even revive their allies and smite their foes. Be careful though, you don’t want to mistake their art with Magic; no self-respecting Dwarf meddle with such pansy stuff!
Read more here.
There are tons of discussions going on about all the different careers in WAR on fan site- and guild-forums and we love reading about them. To get a bit of a deeper look into how the community sees certain careers, we’ve asked players about them. We had several interviews with players from different communities and will do more in the future. Additionally we scanned our many fan forums for input as well!
Starting with the Rune Priest; The Dwarven healer that uses runic powers to buff, bolster, heal and if necessary even revive their allies and smite their foes. Be careful though, you don’t want to mistake their art with Magic; no self-respecting Dwarf meddle with such pansy stuff!
Read more here.
Champions Online : Ask Cryptic
Cryptic Studios has posted another edition of Ask Cryptic, where they answer questions from the community about Champions Online.
In the past it was mentioned that we would have animated tails as costume pieces. Now, a staple of many strong tailed characters has been to use that tail as a melee weapon. As an obvious enthusiast of tailed critters, will there be a way to get tail based attacks into the basic powers such as a might based tail strike? What about other obscure melee attacks? IE: Biting, pinching (yes, pinching) 'cheap shots,' eye jabs, slapping, headbutts? (BronzeRaptor)
Currently all costume pieces are aesthetic parts of the costume, because we want players to visualize the kinds of characters they want – claws, fins, capes, any type of hero aspect, etc. In this case the tails are more of a costume part and not part of the core character morphology. That’s not to say we’re never going to have it. We’d love to put in these types of things, but it really depends on available technology. So, you might see them in the future sometime, but not right now.
Read more here.
In the past it was mentioned that we would have animated tails as costume pieces. Now, a staple of many strong tailed characters has been to use that tail as a melee weapon. As an obvious enthusiast of tailed critters, will there be a way to get tail based attacks into the basic powers such as a might based tail strike? What about other obscure melee attacks? IE: Biting, pinching (yes, pinching) 'cheap shots,' eye jabs, slapping, headbutts? (BronzeRaptor)
Currently all costume pieces are aesthetic parts of the costume, because we want players to visualize the kinds of characters they want – claws, fins, capes, any type of hero aspect, etc. In this case the tails are more of a costume part and not part of the core character morphology. That’s not to say we’re never going to have it. We’d love to put in these types of things, but it really depends on available technology. So, you might see them in the future sometime, but not right now.
Read more here.
Zu Online : Music Tracks Available
IGG has made several available several of the music tracks from Zu Online.
Without music, no virtual world can be perfect. Without music, the gaming experience won’t be perfect either. Zu Online (http://zu.igg.com), the 3D MMORPG based on immortal beings and Kung Fu, understands this and has the perfect score to soothe players while also immersing them in distinctly Asian music.
Fantastic Artistic Atmosphere
Zu Online describes an unknown and distant virtual world, but its in-game building, images and items display a deep understanding of blending different styles together. The Zu Online developers combined oriental folk music and western symphony music to compose the background music. They use seven-stringed instruments, the Chinese lute, urheen, flute and other instruments often, including the gong emitted from the temples in ancient times to help compose the epic music. They also attempted to add orchestral music to the game as the base aiming to create the fantastic artistic atmosphere with extensive, magnificent, step and foggy remote mountains. In a word, Zu Online’s background music combines Chinese folk music and western classical music very well.
Melodious Music that Change as Surroundings Change
In Watercloud Palace, the mournful relics remain after the epic battle between the deities and devils, together with the melodious flute and zither sound interweave a net of longing and melancholy. The deep and slow rhythm like evening mist seems to inform the common people of unintelligible grief. Perhaps someone is recalling their ancestors. Perhaps someone is comforting the deceased. Nevertheless, when entering the snowy Northern Ice Field, we will hear clear and crisp melody specially played in the North. The splendid melodies bring the theme of Hieron on Snow Mountain. Coherent drumbeats gradually make the vigor grander come alive. After a short segment of graceful fluting, drumbeats mingle with voices, which grants the rhythm the feeling of crudeness, pithiness, boldness and wilderness. Additionally, alien tambourines accompanied by orchestral music indicate a unique style. The driving beat sounds like someone is whooping and cheering for someone. In an overview, the music sounds valiant, sturdy and urges people to go forward bravely.
Read more here.
Without music, no virtual world can be perfect. Without music, the gaming experience won’t be perfect either. Zu Online (http://zu.igg.com), the 3D MMORPG based on immortal beings and Kung Fu, understands this and has the perfect score to soothe players while also immersing them in distinctly Asian music.
Fantastic Artistic Atmosphere
Zu Online describes an unknown and distant virtual world, but its in-game building, images and items display a deep understanding of blending different styles together. The Zu Online developers combined oriental folk music and western symphony music to compose the background music. They use seven-stringed instruments, the Chinese lute, urheen, flute and other instruments often, including the gong emitted from the temples in ancient times to help compose the epic music. They also attempted to add orchestral music to the game as the base aiming to create the fantastic artistic atmosphere with extensive, magnificent, step and foggy remote mountains. In a word, Zu Online’s background music combines Chinese folk music and western classical music very well.
Melodious Music that Change as Surroundings Change
In Watercloud Palace, the mournful relics remain after the epic battle between the deities and devils, together with the melodious flute and zither sound interweave a net of longing and melancholy. The deep and slow rhythm like evening mist seems to inform the common people of unintelligible grief. Perhaps someone is recalling their ancestors. Perhaps someone is comforting the deceased. Nevertheless, when entering the snowy Northern Ice Field, we will hear clear and crisp melody specially played in the North. The splendid melodies bring the theme of Hieron on Snow Mountain. Coherent drumbeats gradually make the vigor grander come alive. After a short segment of graceful fluting, drumbeats mingle with voices, which grants the rhythm the feeling of crudeness, pithiness, boldness and wilderness. Additionally, alien tambourines accompanied by orchestral music indicate a unique style. The driving beat sounds like someone is whooping and cheering for someone. In an overview, the music sounds valiant, sturdy and urges people to go forward bravely.
Read more here.
A Look at Runes of Magic
So tell me, esteemed gamer, what do you do when your competition is an MMO with a worldwide user base of over ten million subscribers, unparalleled growth and a net income of 1.27 billion? Oh sure, you could attempt to be the next big thing and slay said beast with your own bare hands, but really, trying to be the next Warcraft killer is overrated; Especially when there's another way.
You copy the hell out of it.
Lazy? Maybe. Opportunistic? Definitely. But there is plenty to be said about riding the coat tails of another's success while raking in your own cash, and so what if it looks like half your realm map was lifted directly off the face of Azeroth? We won't tell if you don't, right? Even though such a description really doesn't do Frogster Interactive's new title justice, there is no mistaking the parallels between Runes of Magic and Blizzard's own behemoth. From environmental visuals to combat mechanics, it would be tragically easy to write this game off as a Warcraft clone. To stop there, however, would only overlook a promising new MMO unique in its own right.
If all Runes of Magic were was a free to play clone of Warcraft, it would still be more than enough reason for us here at MMORPG.com to take it for a test drive; and that's exactly what we did. Instead of finding a World of Warcraft proxy, we found something else... A World of Warcraft proxy with a bit of depth.
Runes starts out like WoW in nearly every aspect one would care to mention, featuring six classes and one race with more of both scheduled to roll out at regular intervals. At first, it's the minor details that differentiate the two; Character creation and customization is significantly deeper than that of Warcraft, allowing players to resize nearly every aspect of their avatar while other trivial items, such as personal housing, are available from the very first level. Accomplishment based titles can be obtained and mounts can be rented at low level, but it's not until level ten that you notice the first and most significant change to Blizzard's formula: Dual Classing.
Taking a page from AD&D, Runes of Magic not only allows you to select a primary class such a as a rogue, but a secondary class as well. This means you can quite literally play that Rogue-Priest you've always wanted to kick around, allowing you access to all of the skills of the primary class and a select few from the secondary. What's more is that you can swap these two classes at your convenience. You like your stealth ganking rogue, but your party needs a spot healer? Pay a visit to the requisite NPC and swap classes. You instantly gain all the skills of a priest and a limited set of rogue abilities with the switch.
Nice.
Not only will players effectively need to juggle the stats and gear of two classes, but the management and dispersal of skill points also plays a major role in character advancement. Earned through kills, quests and leveling, these points allow players to customize their individual skill sets further for maximum effectiveness in whatever role they choose.
Styling similarities aside, everything is decently animated and even surpasses its contemporary in some areas. Melee combat effects, for example, are vastly superior to that of WoW and spells get similar treatment. Both execute quite impressive, but the observation inevitably leads one to wonder exactly how Warcraft missed something so simple for four straight years; especially given the meager hardware requirements. Runes' audio thankfully also stands on its own merits. The musical scores sit well above the usual f2p fare and combat audio effects compliment the visuals perfectly, helping to immerse players. I'm a sucker for audio and aside from a few tracks that sound like somebody let their three year old take a crack at the midi, I'm fairly satisfied.


You copy the hell out of it.
Lazy? Maybe. Opportunistic? Definitely. But there is plenty to be said about riding the coat tails of another's success while raking in your own cash, and so what if it looks like half your realm map was lifted directly off the face of Azeroth? We won't tell if you don't, right? Even though such a description really doesn't do Frogster Interactive's new title justice, there is no mistaking the parallels between Runes of Magic and Blizzard's own behemoth. From environmental visuals to combat mechanics, it would be tragically easy to write this game off as a Warcraft clone. To stop there, however, would only overlook a promising new MMO unique in its own right.
If all Runes of Magic were was a free to play clone of Warcraft, it would still be more than enough reason for us here at MMORPG.com to take it for a test drive; and that's exactly what we did. Instead of finding a World of Warcraft proxy, we found something else... A World of Warcraft proxy with a bit of depth.

Taking a page from AD&D, Runes of Magic not only allows you to select a primary class such a as a rogue, but a secondary class as well. This means you can quite literally play that Rogue-Priest you've always wanted to kick around, allowing you access to all of the skills of the primary class and a select few from the secondary. What's more is that you can swap these two classes at your convenience. You like your stealth ganking rogue, but your party needs a spot healer? Pay a visit to the requisite NPC and swap classes. You instantly gain all the skills of a priest and a limited set of rogue abilities with the switch.
Nice.
Not only will players effectively need to juggle the stats and gear of two classes, but the management and dispersal of skill points also plays a major role in character advancement. Earned through kills, quests and leveling, these points allow players to customize their individual skill sets further for maximum effectiveness in whatever role they choose.
Styling similarities aside, everything is decently animated and even surpasses its contemporary in some areas. Melee combat effects, for example, are vastly superior to that of WoW and spells get similar treatment. Both execute quite impressive, but the observation inevitably leads one to wonder exactly how Warcraft missed something so simple for four straight years; especially given the meager hardware requirements. Runes' audio thankfully also stands on its own merits. The musical scores sit well above the usual f2p fare and combat audio effects compliment the visuals perfectly, helping to immerse players. I'm a sucker for audio and aside from a few tracks that sound like somebody let their three year old take a crack at the midi, I'm fairly satisfied.

Skills and crafting also borrow from the Warcraft template, though I was somewhat surprised when the quest chain guiding me through the process actually had me pick up every gathering skill available without limitation. Then came the obligatory harvesting quests, where I was once again in for a surprise. Runes supplies you with everything you need for resource harvesting without the use of a specialized tool to taking up inventory space. If you need to mine an ore node, it is already assumed you have a pick axe on you and ready for immediate use. Refinement hot spots are likewise denoted by large, glowing icons, making them all but impossible to miss. Frankly, I haven't decided whether this is actually good or bad, but it does alleviate considerable hassle, and that's normally a good thing.
Even though our beta testing has yet to turn up anything in the way of a catastrophic fault, Runes isn't without its wrinkles. The skill point system tends to be hit or miss in implementation and the game leans too heavily on the "kill X number of Y" and "fedex" variety of questing. Runes of Magic also makes skill advancement too easy for my tastes; namely in the fact that spells are automatically learned for you with no manual intervention whatsoever. Your only task concerning them is applying the skill points you earn towards their upgrade.
Then there is the leveling itself... Dual classing sounds all well and good until you realize how Runes of Magic handles experience; that is to say each class experience gain is completely separate from the other. Even though the game provides a few separate questing chains for your new second class, you are effectively grinding two characters up instead of one, and depending on your point of view, this can get old quickly. So far the most effective way I've found to counterbalance this tedium is to complete the quest objectives on the class best suited to grinding first, switch and turn said quest in on the other class. One class gets the XP from the kills, the other from the quest reward itself.
Even though our beta testing has yet to turn up anything in the way of a catastrophic fault, Runes isn't without its wrinkles. The skill point system tends to be hit or miss in implementation and the game leans too heavily on the "kill X number of Y" and "fedex" variety of questing. Runes of Magic also makes skill advancement too easy for my tastes; namely in the fact that spells are automatically learned for you with no manual intervention whatsoever. Your only task concerning them is applying the skill points you earn towards their upgrade.
Then there is the leveling itself... Dual classing sounds all well and good until you realize how Runes of Magic handles experience; that is to say each class experience gain is completely separate from the other. Even though the game provides a few separate questing chains for your new second class, you are effectively grinding two characters up instead of one, and depending on your point of view, this can get old quickly. So far the most effective way I've found to counterbalance this tedium is to complete the quest objectives on the class best suited to grinding first, switch and turn said quest in on the other class. One class gets the XP from the kills, the other from the quest reward itself.

To be fair, Runes of Magic is leaning on a heavy dose of 20/20 hindsight from Warcraft when it's all said and done, but we have to ask, is that really such a bad thing? So far the answer is no. When Runes finally goes public, there will undoubtedly be considerable focus on its similarities to Warcraft, and justifiably so; but that could very well pale when compared to the fact that a free to play game is actively borrowing upon a billion dollar model for success. Proven game play, no subscription and the ability to control ones expenses without divorcing themselves from the game? Score. At the moment, Warcraft still has a decent edge on product quality when comparing the two, but it won't take that much for people's attention to wander one way or the other with a $15.00 monthly fee in play. The only question is whether Frogster can smooth out the rough beta edges without prostituting themselves to the cash shop alter in the process. Only time will tell on that one, but even in the worst case you may have yourself an alternate addiction to fill that dead air time on patch Tuesdays.
2008年12月24日星期三
Lich King Sells 4 Million Copies
Blizzard has announced that World of Warcaft has reached 11.5 million subscribers and that Wrath of the Lich King has sold 4 million copies in its first month, breaking sales records that were previously set by The Burning Crusade.
IRVINE, Calif. - December 23, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game, is now played by more than 11.5 million subscribers worldwide. This new high was reached following the November 13 release of the game’s second expansion, Wrath of the Lich King™.
Within its first 24 hours of availability, Wrath of the Lich King sold more than 2.8 million copies, making it the fastest-selling PC game of all time. In addition to winning a number of editor’s choice awards from major gaming publications, the expansion has now gone on to sell more than 4 million copies in its first month, setting a new record for monthly PC-game sales. Both sales records were previously held by World of Warcraft's first expansion, The Burning Crusade.
Read more here.
IRVINE, Calif. - December 23, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game, is now played by more than 11.5 million subscribers worldwide. This new high was reached following the November 13 release of the game’s second expansion, Wrath of the Lich King™.
Within its first 24 hours of availability, Wrath of the Lich King sold more than 2.8 million copies, making it the fastest-selling PC game of all time. In addition to winning a number of editor’s choice awards from major gaming publications, the expansion has now gone on to sell more than 4 million copies in its first month, setting a new record for monthly PC-game sales. Both sales records were previously held by World of Warcraft's first expansion, The Burning Crusade.
Read more here.
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